Multiplayer Tools

NetHub

AI-Powered Multiplayer & Networking Design

From matchmaking and replication to EOS, Nakama, PlayFab backends and cloud hosting — design robust multiplayer systems in minutes with 61 AI-driven tools that understand networking architecture.

61 Tools
10 Categories
3 Backend Services
UE5 + Unity Cross-Engine

Tool Categories

61 MCP tools organized across 10 categories — core networking, three backend services (EOS, Nakama, PlayFab), and cloud hosting orchestration.

Core Networking — 20 Tools

Lobby System

5 tools
  • ▸ Lobby creation and slot configuration
  • ▸ Matchmaking queue definitions
  • ▸ Party system and invite flows
  • ▸ Region selection and ping routing
  • ▸ Skill-based matchmaking (SBMM) rules

Replication

4 tools
  • ▸ State replication rules and priority
  • ▸ Actor relevancy and culling zones
  • ▸ Bandwidth optimization and budget caps
  • ▸ RPCs and reliable/unreliable channels

Session Management

4 tools
  • ▸ Host migration and authority transfer
  • ▸ Reconnection handling and grace periods
  • ▸ Session state persistence to backend
  • ▸ Player slot management and spectator modes

Anti-Cheat

4 tools
  • ▸ Server-authoritative validation rules
  • ▸ Rate limiting and input sanity checks
  • ▸ Statistical anomaly detection thresholds
  • ▸ Ban and report workflow scaffolding

Leaderboards

3 tools
  • ▸ Ranking system and ELO/MMR design
  • ▸ Season reset and soft reset logic
  • ▸ Reward tiers tied to rank brackets

Backend Services — 32 Tools

Epic Online Services

10 tools
  • ▸ Auth setup and login flows
  • ▸ Lobby creation and search
  • ▸ Matchmaking and presence
  • ▸ Stats, sanctions, and voice setup

Nakama Game Server

12 tools
  • ▸ Auth, friends, and groups
  • ▸ Chat, RPC, and notifications
  • ▸ Realtime matches and state sync
  • ▸ Leaderboards, tournaments, storage
  • ▸ Server config and deployment

PlayFab Enterprise

10 tools
  • ▸ Auth, player data, and economy
  • ▸ Matchmaking and multiplayer servers
  • ▸ Leaderboards and CloudScript
  • ▸ LiveOps, analytics, and setup

Cloud Hosting & Orchestration — 9 Tools

Fleet & Scaling

4 tools
  • ▸ Fleet management and autoscaling
  • ▸ Region selection and routing
  • ▸ Containerize and deploy workflows
  • ▸ Provider recommendation engine

Monitoring & Ops

5 tools
  • ▸ Health checks and uptime monitoring
  • ▸ Cost estimation and budgeting
  • ▸ Performance metrics and dashboards
  • ▸ Auto-scaling triggers and alerts
Multiplayer Architecture

AI-Powered Networking Design

Build multiplayer systems that scale from small co-op sessions to competitive ranked play. AI helps you architect replication graphs, configure matchmaking logic, and design anti-cheat validation that doesn't kill legitimate gameplay.

M

Matchmaker

Design skill-based matchmaking queues with region routing, party size handling, and backfill logic that keeps games filling fast without sacrificing match quality.

R

Replication Engine

Configure actor relevancy zones, prioritize critical state updates, and set bandwidth budgets so your game runs smoothly even under constrained network conditions.

A

Anti-Cheat Framework

Establish server-authoritative validation rules with statistical anomaly thresholds that catch cheaters without producing false positives against legitimate high-skill play.

Multiplayer System Features

  • ✓ Skill-based matchmaking with configurable MMR formulas
  • ✓ Party system with leader controls and invite management
  • ✓ Actor replication with bandwidth budgets and relevancy
  • ✓ Host migration with seamless authority handoff
  • ✓ Server-side validation rules for all player actions
  • ✓ Season-based leaderboards with configurable reset logic
  • ✓ Reconnection grace periods with state catch-up

Integration Pipeline

NetHub connects to the GamePlan ecosystem for a complete online game development workflow.

1

NetHub

Design lobbies, matchmaking, replication, and anti-cheat rules

2

GamePlan

Integrate network sessions into game modes and player systems

3

CombatKit

Apply server-authoritative validation to combat and ability logic

4

Ship It

Test, balance, and launch your online game with LaunchPad

Get NetHub

Included in AssemblyLine suite, or get everything with The Forge Complete.

AssemblyLine Suite

$149 / $199

Personal / Professional — includes Basic

The Forge Complete

$399

Everything included

Start Building Multiplayer

61 multiplayer design tools. EOS, Nakama & PlayFab backends. Cloud hosting orchestration. All inside your game engine.